![]() Posted on Dec 26th 2023, 5:11 Reply #44 Diceair Some modders simply do such a great job that they deserve to not only receive financial benefit but also be hired by these companies. Yeah, I think a fair way to monetize content would be to create a Patreon and videos. No longer is it a project of goodwill and cooperation - its a business without being honest about it.ĭonations fit modders much better, as those are made in the same spirit as modding.Of course, this depends on the goodwill of the company that owns the copyright on the game. If it is paid its no longer modding, its about selling products - making profit - with all of its nasty drawbacks. Modding ONLY works as a community service. You would pay but you have no rights as a consumer of a bought product. Monetization has no place in modding most of the time, because the entire market condition isnt about a product sale. Without having to do anything related to running an actual business. Don't won't do it as it's too expensive, we need a cheaper alternative and AMD is better in this case, it tends to work with everything. ![]() ![]() It's basically dead for that reason.Īnd this is also why I wanted physX to die, same with Nvidias VRR, it needed and expensive module that added 150 USD to monitor price. And even though Creative fixed alchemy to keep it alive for its own cards (I myself have one) but because it only gave inferior EAX to other brands (like Asus, M-audio, Realtek) it never gained enough of the market to matter in the long run. OpenAL is still in limbo but Loki Entertainment closed its doors in 2002 and I dont think creative care that much about it as EAX has been dead for a long time.Yes, MS changed it to software CPU based for sound instead of hardware. OpenAL or a similar thing was supposed to fill-in where DirectSound took off but Either Creative was lazy or Creative and their partner Loki Entertainment ran into other things which left OpenAL in limbo. What killed it primarily was Microsoft with Windows Vista that changed how the OS handled the Directsound APi and Creative released a 'work around' in the form of their 'Alchemy' app that would act as a wrapper and translate audio from EAX supported games to EAX if it was turned on but results were always great and a lot of games were quite buggy with it on in my experience (and I owned a hell of a lot of Audigy and XFi cards in my time)
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